My 30+ years career in the entertainment industry was accidental. I was working as an architectural designer/draftsmen when I was first introduced to individuals working on an animated series for their intellectual properties. Working alongside such accomplished and talented artists was the start of my transition into concept development and commercial art. Subsequently, I have been able to create a good network of friends and fellow artists who always found a way for me to utilize my craft on various projects and allowed me to work on a diverse set of projects for film and video games.
Both film and game design are filled with creativity and art and both require similar attention to storytelling, art and technology to entertain. There is a lot of migration between media disciplines that allows artists more options for creative expression and cross pollination. I’ve seen lots of chances during my years in entertainment and there have been wonderful developments brought on with the development of digital technology.
Problem solving is a big part of becoming a commercial artist which is why have always centered myself on “thinking outside the box”. Being able to bring new solutions to old problems generates freshness and is a invaluable asset in an over-saturated industry. My ability to stay open minded and utilize all the resources available to learn and discover a unique vision and expression as an artist has served me well. Above all, observing life around me has ultimately been my guide in my vision as a creative individual.